OCO 2.0 BETA ROLL CALL!
This goddamn thing is finally coming together and I’m a few tweaks short of ready for the polishing stage. Even though 2.0 is built on top of ver1, quite a few things have changed and the mod now requires OBSE and the Blockhead script plugin, and it’s best to assume the worst will happen, so I want to check that it runs smoothly and nothing looks weird before I unleash it on the unsuspecting masses.
So I predict I’ll have this in closed beta readiness within the next couple weeks, and I need tester volunteers!
Testers will need to install OBSE and Blockhead and OCOv2, play the game as they normally would and report what looks weird, what looks great and whether something breaks really horribly. I’m looking at distributing the beta to 10 people at most, and I’d like to see both testers who have played v1 and those that haven’t touched the mod at all before.
To volunteer, send me an ask (no anons so I know who you are) or tumblr fan mail or a Nexus PM and I’ll put you on the volunteer list! I’ll announce when I’m ready to distribute the beta package. I’d really prefer seeing people volunteer who have time to play the game as much as possible in the course of a ~week or so and are interested in actively giving feedback on it.
Come forth and volunteer!